AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in the US Q2 2022
Discover the performance trends of the top 5 2D realistic games on the Android platform in the United States during the second quarter of 2022.
During the second quarter of 2022, the top 5 2D realistic games on the Android platform in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance metrics.
Evony: The King's Return saw a strong revenue stream, starting at approximately $2.2M at the end of March and peaking at around $2.4M in late April. However, revenue dipped to approximately $1.7M by mid-June. Weekly downloads showed a downward trend from 107K in late March to 49K by the end of June. Active users also followed a similar pattern, decreasing from 416K to around 314K.
Last Shelter: Survival experienced a notable fluctuation in revenue, starting at around $1.2M at the end of March, peaking at $1.7M in mid-May, and then dropping significantly to around $517K by the end of June. Downloads were relatively low, with a sudden spike to 15K in mid-June but settling back to around 7.7K by the end of the quarter. Active users remained fairly stable, hovering around 30K, with a peak of 48K in mid-June.
Puzzles & Survival maintained a steady revenue, averaging around $1M throughout the quarter, with a slight dip to approximately $819K in mid-June. Downloads were consistent, fluctuating between 21K and 24K. Active users remained stable, averaging around 100K throughout the quarter.
Rise of Castles: Ice and Fire had a varied revenue trend, starting at about $738K, peaking at $997K in late April, and ending at approximately $558K by the end of June. Downloads showed significant fluctuations, with a high of 24K in mid-April and a low of around 6K towards the end of May. Active users exhibited a slight decline from 40K to about 38K over the quarter.
June's Journey: Hidden Objects displayed a relatively stable revenue stream, starting at $681K and peaking at $751K in early May, with minor fluctuations thereafter. Downloads were consistent, averaging around 17K to 20K weekly. Active users remained stable throughout the quarter, averaging around 200K.
For more detailed insights and data, visit Sensor Tower.